Wednesday, May 15, 2013

Latest work in progress

Been pretty busy as of late, but in my spare time, I have started making this crane mech of sorts.  Call me crazy, but I think ima give it wings to really drive home the bird like aspect of the vehicle.  Should be interesting.

Monday, May 6, 2013

Print Giveaway Results

Thanks to all of you who headed on over to my facebook page and shared the contest post—It was seen by over 1,500 people.  Holly-moly.   You help is much appreciated.

I am proud to announce that the winner of the contest is Aaron Bias.
Aaron, the print is in the mail, and should arrive to you in 2 days. -Enjoy.

For those who have not checked it out, please stop by my face book page—I update it far more frequently than I do my blog.  Future giveaways will be posted on my fb page as well.

Thursday, May 2, 2013

Print Giveaway!!!



Print Giveaway!  My online store is up and running. Horraayy!—check out www.eliottlillyart.com/store 

To celebrate, I am giving away my signed, inaugural 17X24" print of my painting: HARM SUIT MK4.  Head on over to my facebook page, for details, and to enter. Tomorrow I'll pick a winner at random.

While you are there, please take a moment to "like" me on facebook, and tell your friends to do the same.  Thanks.

Monday, April 22, 2013

Apocalypse mech process

Here's a very quick glimpse of how I tackled the CGMA Mech challenge.  (Well, the big steps, anyway—I may go further in depth at a later date).  I figure its worth sharing in case anyone wants to see my thought process.

When the challenge came around, the requirements were to design a mech capable of leading an army of machines into battle - and eradicating every giant monster that got in it's way.  Another criteria was that the design of the mech had to reflect the function it was called out to do (e.g. it should have a lot of ammunition, a good defense system, etc.).  

With that in mind, I flipped through my sketchbook to see if there was any unfinished ideas that fit the criteria, and I found this:
It was a good start, but I would have to modify it to fit the assignment criteria (especially that; "its gotta have crazy guns" part.  Scanning and retouching the image in Photoshop, the mech was redesigned with Armageddon in mind.  I outfitted it with a huge dual feed 185mm Auto cannon (to attack the large oversize creatures that roam the landscape), a over-sized meat cleaver made from a single piece of steel and a shoulder fired SWARM missile system.  With utility in mind I gave the smaller arms a rifle to hold (but not permanently attached).  These arms could be used when additional fire power is needed, or if/when supplies are needed to be carried.  It was also important to me that the mech be in motion (not just standing in place). When all was said and done, here's the redesigned sketch:



If you noticed the change in the joint attachment points- good eye.  The reasoning behind this (which seemed like a good idea at the time) was to give the entire mech a more "machiney" feel to it and to better demonstrate how they articulated. Looking back I am not sure if that was a good move, since they kinda get lost in the final image.  Coloring came later (that's a whole other discussion). I decided on a sickly mustard yellow and green pallet, since we all know that's what Armageddon looks like... hehe.  Interestingly enough, the guy who won first place had the same color pallet as I did... so i know I was onto something there.  Ultimately, the final result was this:

I hope that was informative- or at least interesting to see my raw sketches   Any questions? comments? emotional outbursts? 

Thursday, April 4, 2013

Mechs of M.A.V.

So I've been given the green light to show off the concept art that was created for the upcoming game: Modular Assault vehicle (M.A.V.).  I was commissioned by the creator of the game (Chad Mauldin) who wanted a near future, slightly dirty and lumbering "brawler" of sorts with medium weight biped legs, medium weight cockpit, 2 shot guns, and a rocket pod.  ( I threw in a  120mm auto cannon for good measure).  Because this game is all about customization, I concepted the mech without all the guns first to establish the design, then added all the bells and whistles in a separate image.  If you like it, check out the rest of the game here:  http://www.bombdogstudios.com/







Monday, March 25, 2013

Sorry I was gone for so long, but I'm back now.

A lot has happened in the past month and a half.  Where to begin...

The biggest news is that I have left id Software to pursue my own artistic endeavors. I have several personal projects that I am extremely excited about and will be pouring all of my heart, soul and energies into them over the upcoming months.  I will share more about them as soon as they are coherent and presentable.

For this reason I have also created a new Facebook page focused solely on my art and my artistic adventures.  Please check it out, and "Like" it so that you can be kept in the loop on things.
https://www.facebook.com/Eliottlillyart 



In the next few days I will also be creating a Tumblr account focused only on my robot designs- should be fun for the whole family. (I would have done it already, but I can't think of a good name to call it. Silly, I know).

I was recently commissioned by a small company called Bombdog Studios (and by small I mean it has ONE employee) to do some promotional work on the upcoming mech title M.A.V. (Modular Assault Vehicle).  Bombdog is a company started by my friend Chad Mauldin, who is truly passionate about mechs: so much in fact, that he is making his own game.  It takes a lot of work to make a game, and I applaud his efforts and progress.  For those of you who love some good 'ole mech on mech combat, and are fans of  titles like Chromehounds, this is the game for you! Check it out here: http://www.bombdogstudios.com/index.php/mav/
I will post my contributions as soon as I get the green light.


The next Nuthin But Mech art book as been announced and I have been asked to participate as a guest contributor.  Keep an eye out for it on the NBM blog   I may even post a work-in-progress here or on my Facebook page if there's time.


And now for some sad news:
The server that hosted my online store was overloaded by SPAM and crashed.  That was when I found out that all of my backed up files were corrupted. So lost it all (whoops).  The store is being re-built as we speak.  Like a Phoenix rising from the ashes, it shall be GLORIOUS.


I recently entered into the Mech World Challenge, presented by CGMA. The challenge was set in a post Apocalyptic and  hellish world devoid of breathable atmosphere by humans and overrun with enormous mutated creatures.  The challenge was to design a mech capable of leading an entire army into battle- and eradicating every monster that gets in the way.


Here is my answer to this challenge;  I didn't win, but, I still think it's cool.


Thursday, January 31, 2013

V22 Osprey Complete

Just submitted this image to the United States Air Force Art program (A program meant to document military life on Air Force bases)  - I think it turned out fairly well.
Funny story:
While in the process of mailing this image, the guy at FedEx asked: "Is this going to a business or residence?... To which I replied "its going to the Pentagon!!!"  and he looked at  me sideways.  Haha.

...Well, it was funnier at the time.  You had to be there.